![]() ![]() From being a master repository of digital assets, it would add another dynamic capability and may also find itself in competition with creative tools and technologies, as it will expand DAMs ability to modify assets to several notches. It will increase the scope of their solution. Generative AI has the ability to create images from scratch and those that don’t yet exist hence has the potential to create intellectual property.ĭAM vendors will need to integrate with Generative AI not only to get an edge over their competitors but also if they are to match customers’ expectations. Rich media including videos, can be created at the click of a button. In fact, many variations can be created instantly, and many more options than before will be available for A/B tests. The real impact will be customizing an infinite number of visuals, repurposing assets, rebranding, reaching new markets, conducting A/B testing, and making data-driven decisions. Generative AI has taken content creation to the next level, as performing a range of activities that needed human intervention to generate content, such as writing emails, social media posts, images, poems, formulas, etc., can now be carried out using trained data.Īs almost all digital assets today are born digital, Generative AI will create assets in the digital world but at far greater speed and scale. Content creation in various forms is at the heart of Generative AI it is different from other forms or uses of AI, such as self-driving cars or data analysis. This will allow to edit the high poly, generate the low poly and textures and see it automatically updated in Eevee and Godot (or other game engine).Generative AI uses AI algorithms to produce outputs in the form of images, codes, videos, data, and 3D representations based on the data on which they are trained. He will have the possibility to automatically export the game asset and textures each time the generate game asset is clicked. In Cycles render mode he will see what the texture looks like in the High Poly, be able to tweak it and once he clicks Generate, he will see the low poly in Eevee with the textures plugged in the Principled shader. This means that a single texture will be baked for the Albedo, no compositing and ID Masks will be needed the workflow faster. It won’t support the metallic and roughness because the node setup will be connected to an emissive node for quick preview and backing. ![]() We can include presets of ColorRamp like Grayscale for a base paint but also, rock, metal, etc. The Inverted AO node will be used to add relief and SSS effects. The user will have access to sliders to adjust the amount of Pointiness, AO, Top Lighting, Vertical Gradient and tweak the ColorRamp. You can uncheck all the texture baking options.įor the new addon I am thinking of an uber shader that the addon adds on the high poly. With hard surface model you can’t decimate too much but it will remove the model triangle on flat surfaces automatically. But you can still try in Mixamo to auto-rig a game character generated with the addon the result could be good enough for a small game jam project. So if you make characters it is better to make them statues. N3mes1s: by Static meshes I mean the decimation only keeps your high poly details, it won’t generate edge loops for a rigging and deformations. Sometimes when you smooth the high poly where you had overlapping vertices on your low poly the decimation fixes it. The shrinkwarp alone won’t fix the vertex overlapping and if we perform a slight smooth before the vertices won’t be aligned on the peaks, I mean if the model has spikes the low poly vertices won’t be aligned to the tipping points and the normal map will look weird (+ we will need to expand the cage even more). The new version will have button directly available to not bake the textures. ![]() Paddywwoof: you can uncheck the texture baking, generate your LoD0, fix the vertices then use Selected to Active, it will still generate your LoDs. Sorry for not answering I did a (long) pause and we were waiting for Blender 2.8. ![]()
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